SYAZUAN SAB'ARI
Portfolio
major project
For my final year project, I was tasked to create 3D assets and Animations for a VR Application.
Students from the Applied Sciences faculty will learn about "Ready to Eat" Food Preparation
through this interactive VR Application.
Assets and animations are made in Cinema4D.
Animation: Motion-pack for VR App
MAJOR PROJECT Gantt chart
Year 3, 2018
For this Major Project, I planned and followed a Gantt Chart to keep track of the accomplishments and tasks that needed to be done and progress.
My team member and I planned out the milestones on when our deliverables had to be done by. For example, we categorized "Modeling of Set" and "Animation" accordingly, "Modelling of Set" being the first phase needed to be completed first followed by next phase which was "Animation".
We also worked closely with the programming team for the VR Application as the deliverables may be subjected to change as it may be updated.
mODELING:
APPLIED SCIENCES sTUDENT
Year 3, 2018
This is a character model of an Applied Science Student in her attire. I modelled and rigged the character, following closely to the reference video that was given to us.
The character would have to be modelled and animated
in detail as to further enhance the immersion of the VR Application. Certain animation requires the second mesh in order for the modelling and animation phases to be feasible, meeting my scheduled personal deadline.
Modeling: Vent and stove
Year 3, 2018
These are the vent and stoves used in the kitchen of an Applied Science. Though the character has no interactions with these models, there are present to make the environment more realistic and believable.
The polygon count of the item has to be taken into consideration so that the VR application can run smoothly.
Modeling: basin and faucet
Year 3, 2018
The basin and faucet model is important as the character utilizes it a lot throughout the whole food preparation.
The basin and faucet are initially modeled separately and then combined together as one mesh. The tap's axis is relocated to simulate an actual working faucet when turned on.
modeling: Dish soap
Year 3, 2018
The dish soap is another model the character interacted with. It is modeled from one mesh from the start. Bevel and extrude features were used when modeling this 3D object.
The head of the dish soap is then disconnected from the mesh to simulate the pressing motion of the dish soap. The discharge of the soap particles will be done in Unity.
MODELing: RAG cLOTH
Year 3, 2018
The cloth model is a simple yet complex model. Simple in design but complex in creation.
The model was made from a plane with many segments. Then, a Cloth tag was attached to it so as to simulate the physics of fabric. It was then placed above a flat 3D Object with a collider tag. When activated, the minor displacements of the polygons recreate the creases of an real cloth.
MODELING: FRIDGE
Year 3, 2018
The fridge was made from a cube initially and then built upon with extrude features and inner extrude features.
The door of the fridge was a plane disconnected from the original mesh. It was then extruded to give thickness. However, other shelves are not being interacted by the character, only the door.
The character uses the fridge to store the lemon, based on the video I referenced.
MODELING: MINI-FRIDGE
Year 3, 2018
The mini-fridge is a model the character interacted with, made the same way as the fridge
The character uses the mini fridge to store the iced tea and later, the prepared ice lemon tea.